NFS Collection

from Mr.Kol

 

 

 

 

Cars Tuning Guide

Introductions

One of NFS:PU main features is the all new "4-point-physics" engine, thought to make the car-handling as realistic as possible. That's the reason why you might have problems with driving these cars: understeering or oversteering, rolling motions and involuntary take-offs...! In order to get the hang of this situation, you should add some upgrades to your car and you should check your tuning-settings. The first thing you should do: buy good equipment (replacement parts) for every car you have! Here are closer descriptions on this issue.....
NFS5 features a completely new 4-point-physics engine in order to allow a realistic handling. If you want to achieve good results, it's necessary to know the specialities of each car, since all Porsches (1950-2000) have different handlings. By the way: dare to take use of the hand brake, you won't loose control over your car as easy as you did in NFS4!
All cars are divided in groups with similar handlings:
 

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The flywheel

  Although the game warns to use (super)lightweight flywheels since the car might loose speed on hilly tracks, it's advisable to add one of the lightweight flywheels. Why? Your car gets a better acceleration, you'll be able to speed up very fast at the starting-line, that way you won't have to overtake all opponents step by step cause you're already in front of them after a few seconds! Now you are free, drive with your own style, no opponent will disturb you.  

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Braces & Spoiler

  If you don't like your porsche sliding and rocking all the time, you should consider building in a heavier brace or a more streamlined spoiler. These replacement parts cost some money, but they are worth every cent.  

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Bumpers

If you add new bumpers (Upgrade 1-3) to old cars like the 356-series, you'll only notice changes on the 356A-Porsche (two metal-blocks will appear, looks just like the bumpers of 356B/C). With adding new bumpers to the 944-Porsche the rear-bumper will be pulled down and the fender on the back appears more widen. This improves the aerodynamical properties, at least a little bit. With adding new bumpers to a Porsche 914, your car gets a painted front-bumper (by the way: a 914 with painted front-bumper exists in reality! The car is called 916, but it was never produced officially. There're only 11 cars of this porsche-type worldwide, five are the property of Porsche, five were sold to german advance bookers and one should be located somewhere in the USA). In general bumpers don't improve the performance of a car, but they cost that little, you should buy them.  

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Gear unit

You might think that gear units with a narrow gear ratio work best because you can accelerate pretty fast and you don't loose too much time when speeding out of bends. But that's wrong! You should choose a gear unit with normal gear ratio, it's the best thing you can do to your car (on most of the tracks). The advantage of high-speed gear units is ... just guess ... the possibility to drive with maximum speed! If you drive properly and you know how to take bends without loosing all your speed, you won't have to accelerate all the time and you can profit from the higher top-speed.  

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Tyres

The necessary type of tyres depends on the equalities of the track. If you want to drive on a track like "Autobahn" (rain) or "Alps" (snow, ice), you should buy special rain-tyres. On high-speed tracks you should use slicks, since they offer the best road holding and don't spin that easy when accelerating. Slicks are advisable for grounds with asphalt, sand or grit (e.g. Monte Carlo, Pyrenees, Auvergne, Normandie, Cote d'azure, Zone Industrielle). But be careful: if you leave the road, slicks react very "interessting" on wet, slippery or muddy grounds...! On all the other tracks you should simply use the standard tyres, they are good allrounders.  

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Shock absorber

On high-speed tracks tune the shock absorber to extreme strenght, in order to get optimal results you should also set the suspension to "short". If you're using long ways for the supsension, you should adjust the suspension stroke (hub). For example, set the stroke to four positions from the left. Be careful: if you take things too far the car might tip over after jumps, so if this happens to you, you know why... :-) On fast tracks the stroke should always be small, this way the car has better road holding.  

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Steering

Some NFS5-Cars tend to understeer, if you notice such problems you should adjust the steer-settings (e.g. two or three marks to the left). But don't modify the settings of cars like the Porsche 356, since they are very slow and you would only make it worse (356-cars easily get into rolling motions, with changing the steer-settings you might even reach a change for the worse...).  

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Brakes

Depending on the car you want to use, you have to shift the brakeload to the back/front. For example, if you want to drive with one of the first 911-Porsches (a good-natured car), you should remove the brakeload to the back (set it 2 or 3 marks to the left). Now you'll be able to make wonderful slides without loosing control over your car! But shifting the brakeload can be dangerous: if you set the brakeload to the back using a "911 Turbo", you'll be surprised what the car does: the rear breaks out. The reason for this is, that the "Turbo"-version of this car naturally tends to rolling motions (especially with the rear).  

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Pressure

It's not right to say the more pressure your car has, the faster and better it gets. In contrary, on tracks like Pyrenees, Monte Carlo, Cote d'azure, Autobahn or Auvergne you should set the car-pressure to zero. On tracks like Schwarzwald, Normandie, Alps or Zone Idustrielle it might be helpful to set the car-pressure to 20-40 (rear axle) and 40-55 (front axle). But if you're using a Moby Dick, a GT1 or a 911 Turbo, you may also drive with less pressure, the cars already have enough road holding.  

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Gear ratio

The engine of Spyder-Porsches is a little bit weak in higher revolution-areas, but instead it works fine with lower rpm. Therefore you should extend the 1st gear (lengthen with about 15 points) and the 5th gear (about 5 points). With this setup it's possible to use the 5th gear within a high rpm-level (new top-speed is 150mph, that's even fast enough to catch up a 911 2.5liter S-Coupй)! The Moby Dick himself offers four gears, that's not enough if you expect an elastic high-speed-handling with this car. Another problem: moby's wheels often start spinning at the time the turbo gets activated (about 5200 rpm). To get a better handling, change your setup: extend 1st gear by 40 points, 2nd gear by 25 and 3rd one by 10 points. Don't make any changes on 4th gear! But be careful with this setup-type: avoid shifting down too early, cause if you do so, the engine might have a depressing effect on the speed (engine brake). Since the engine brake just effects Moby's rear axle, the car will behave as if you just used the hand brake.... you might loose control! The Porsche GT1 is a good car, the only thing you can do to make it an even better car is to provide the GT1 with a higher top-speed...! Extend 1st gear by 50 points, 2nd gear by 30, 3rd by 20 and 4th by 10 points. Finally you should extend the the last gear (6) by 5-10 points. Now you are able to drive with a top-speed of 205mph, shifting down is no problem. Ok, now it's time to tune the GT2 since this car has a real ugly problem: even a Porsche 993 (without Turbo) is faster! The top-speed of the GT2 is 173mph, but with terrible handling. Solution: change the gear ratio setting! Extend 1st gear by 25 points, 2nd one by 20, 3rd one by 15, 4th one by 10, 5th by 5 points. Reduce 6th gear for about 5 points. By the way: this setup offers a narrow gear ratio, just perfect to drive on twisting tracks.

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